Sound Project
Type Of Sound To Be Used
The types of sound that we will be using in our film include On-Screen Diegetic, Off-Screen Diegetic, Non-Diegetic and Foley Sound Effects.
On-Screen Diegetic
For our On-Screen Diegetic sounds, this will include a number of different sounds, some created naturally, some created in post production.Our natural sounds include:
- Footsteps crunching leaves during our high angle shot of JD's feet as he's chasing after Spark.
- All spoken dialogue will be shown on-screen and will be said at the time of filming.
- When JD catches up with Spark and they fall to the ground, the thud of hitting the ground will be natural.
- The thud of Bruce hitting the ground at the beginning of the sequence so that the audience can feel the force of the impact.
Our post production sounds include:
- The dialogue that is spoken in Spark's head will be put in post production using a lapel mic.
- Depending on what gun we use for the filming, we may include an echoing sound of the gunshot. We will use sound effects from Garageband or a similar non-copyright sound effects website for this.
Off-Screen Diegetic
Our Off-Screen Diegetic sounds consist entirely of post production sounds. These include:- The bullets from JD's gun ricocheting off of a nearby tree that is off screen when Spark is being fired at.
Non-Diegetic
Our Non-Diegetic sound will consist entirely of backing tracks from Garageband or a similar non-copyright backing tracking website. For this, we will either used premade tracks or create our own track. In terms of backing tracks that are suitable for a chase scene, we will need to use/create one that is upbeat and fast paced to match the fast paced movements/actions of the characters on screen.
Foley Sound Effects
At the start of our sequence, there is no chase, and instead pictures Spark about to be executed. Because the pacing of this is slow to build drama, there will be no backing track. Instead, we will be using ambient sounds such as gusts of wind which will be created using lapel mics and our breath. We have also decided that we will be creating foleys of:
- Twigs snapping underfoot.
- Heavy footsteps through leaves for the shots where feet are not visible.
- Breathing/Panting of characters during POV shots.
- (This one is a possibility. We haven't decided whether or not we will create the gunshot like this. If we decide not to, we will use Garageband or a similar non-copyright website and use a gunshot sound effect from there) JD's gunshots. We will make sure that the gunshot sound fits with the gun being used to fire it. The example of how we will create this sound (should we decide to do it) is shown below:
Script for Dialogue
In terms of dialogue, there isn't much included in it purely because we're focusing on making our sequence a fast paced chase scene. However, dialogue will be provided at the beginning of the sequence purely for enigmatic effect so the audience can begin to ask questions. Our dialogue consists of:
- Shot 2 when JD speaks to Bruce's corpse: "You never learn, kid. It's a shame that it had to come to this"
- Shot 2 when Spark accidentally snaps a twig after silently approaching JD: "Oh, shit!"
- Shot 2 when JD realises Spark is behind him: "You?! I SHOULD'VE KNOWN!"
- Shot 14 when we get a POV shot of Spark hiding behind a tree (This dialogue will be in his head, yet it will sound like he is panting): "Shit! What do I do?!"
- Shot 15 when JD can't find Spark: "I KNOW YOU'RE HERE SPARK. I KNOW YOU'RE HIDING!"
- Shot 23 when we get an extreme close up of JD when Spark hits him: "Aaargh!"
- Shot 41 when we get another POV shot of Spark on the brink of death (This dialogue will be in his head, yet it will be spoken slowly to show that he is dying): "I'm sorry, Bruce. Please... Forgive... Me"
How To Record Separate Dialogue Using A Lapel Mic
(It should be noted that you can remove the SD card in the voice recorder, plug it into a computer and move all voice recordings on that SD card to a designated folder. From here, you will be able to use Final Cut Pro to add the voice recordings to your film)
Excellent - level 4 work
ReplyDeleteOutstanding work - level 4.
ReplyDeleteReally detailed and you cover all aspects. Love the little film of the gun shot effects.